Fantasy maps inspired by The Silmarillion
Beleriand & Gondolin
:: Enlarge :: Gondolin City Map, 2022.
:: Enlarge :: Gondolin city center, 2022 (closeup).
:: Enlarge :: Gondolin City Map in color with street labels, 2022. :: Get prints ::
Polski opis niżej. Wydruki, j. angielski.
A map of Gondolin from The Silmarillion by J.R.R. Tolkien. Done again with support of my favorite Tolkien loremasters Ominous and M.L. But this time in large amount it is result of guessing and constructing based on descriptions from The Fall of Gondolin (The Book of Lost Tales II) and the map from The Atlas of Middle-earth.
Digital drawing done in Photoshop, 2017, colored 2022.
Technical note: statues and more important buildings are larger, otherwise they would get lost in a sea of small houses/shapes. For the same reason usually a single house represents a city block. At first I started with much smaller buildings and more streets, but abandoned that idea, enlarged the buildings and continued from there. Each variant of the map has been enlarged and redrawn, so some details are different. Also there are more detailed elements on closeups that do not appear on the uncropped maps.
The color map with the XII Houses labelled. For details check the notes for Tolkien Geeks at the bottom of the page.
Mapa Gondolinu z Silmarillionu J.R.R. Tolkiena. Ponownie merytorycznie wsparli mnie M.L. i Ominous. Tym razem jednak w znaczniej mierze jest to efekt zgadywania i konstruowania w oparciu o opisy z Upadku Gondolinu (Księgi zaginionych opowieści II) oraz mapy z Atlasu Śródziemia.
Rysunek wykonany w Photoshopie w 2017 roku, pokolorowany w 2022.
Mapy z polskimi napisami: kolorowa, czarno-biała & niebieska wraz z oznaczonymi Hufcami Gondolinu. Alternatywne położenie Drogi procesyjnej w starszych mapach polskojęzycznych jest zgodne z MumakiL Fandom PresSsss..., podczas gdy wersja kolorowa pokrywa się z anglojęzyczną. Więcej detali, szkice i dyskusja na Forum dyskusyjnym miłośników twórczości J.R.R. Tolkiena
Gondolin in Blue
Gondolin city map in blue, 2017 :: Enlarge :: A variant with street labels.
:: Enlarge :: Gondolin city map in blue, 2017 (closeup). Wersja polskojęzyczna.
:: Enlarge :: Gondolin city center2022 (closeup). :: Get prints ::
:: Enlarge :: Gondolin city center2022 (closeup).
The white figures in the circle are the Valar, the Powers who take care of Arda.
Białe pomniki ustawione w kręgu reprezentują Valarów, Potęgi czuwające nad Ardą.
The Valar statues at Gair Ainion | Pomniki Valarów
The two trees Belthil and Glingal have been carved by Turgon himself in memory of Telperion and Laurelin, the two Trees of Aman that lit the world in the Age of Stars (and to whom refer the Years of the Trees time measure).
Dwa drzewa: złote Glingal i srebrne Belthil zostały osobiście wyrzeźbione przez króla Turgona ku pamięci dawnych Drzew Amanu Telperiona i Laurelinu oświetlających świat w Erze Gwiazd (i to do nich odnosi się rachuba czasu podawana w Latach Drzew).
Statues of the Elves
Statues of the Kings of the Noldor | Pomniki Królów Noldorów
Most of the Elves are described in reference to Turgon, the king of Gondolin and with time the king of all the Noldor in Beleriand. The names given in a different color are Quenya, other names are given in Sindarin. The dates of reign at the images refer to the First Age (F.A.) and the Years of the Trees (Y.T.).
Większość elfów jest opisana w odniesieniu do Turgona, króla Gondolinu, a z czasem najwyższego króla Noldorów w Beleriandzie. Imiona wyróżnione kolorem to quenya, zaś pozostałe to sindarin. Daty panowania władców podane na obrazkach odnoszą się do lat słonecznych Pierszej Ery (F.A., the First Age) oraz Lat Drzew (Y.T., the Years of the Trees).
- Finwë Ñoldóran, pierwszy Król Noldorów w Amanie, dziadek Turgona
- Fingolfin Ñolofinwë Arakáno, Najwyższy Król Noldorów Beleriandu, ojciec Turgona
- Fingon Findekáno, Najwyższy Król Noldorów Beleriandu, starszy brat Turgona
- Arakáno, młodszy brat Turgona, który zginął przed dotarciem do Beleriandu
- Ingwë Ingweron, panujący w Amanie Król Vanyarów i tytularny Najwyższy Król Wszystkich Elfów
- Elenwë z Vanyarów, żona Turgona
- Aredhel Írissë Ar-Feiniel, Biała Pani Noldorów, siostra Turgona
The XII Houses of Gondolin
XII Hufców Gondolinu
The XII Houses of Gondolin - details at Instagram (link) or at :: sirielle.weebly ::
Położenie Hufców Gondolinu do zobaczenia na Instagramie (kilka obrazków w jednym poście).
Glorfindel, Tuor and Ecthelion armor color test.
The original b&W illustration :: in the ink gallery :: oryginalna czarno-biała ilustracja
More closeups :: sirielle.weebly :: Więcej kadrów i powiązanych obrazków.
Prints on demand
Get prints at RedBubble, examples:
No street labels
Close-up, no labels
No street labels
What type of print should you choose? Archival quality Art print on 100% cotton rag acid free archival paper is the best solution for a long lasting print. Other print options are available, read more in the prints section of the site.
Notes for Tolkien Geeks
There were some contradictions in the text, so we had to choose one variant or construct something new. Like - is the hill on which the castle stands the highest point of the city or is it Gar Ainion? Was GA a building, a temple or a place? (I chose something between a place and a temple, as you see.) The roads' order/placement in some passages didn't match, either. In general it is based more on the text than the map from The Atlas of Middle-earth, though I started sketching looking at the atlas map. We also decided to exclude the King's Road visible on the atlas map since we didn't find it in the source text. Or to be precise - my loremasters didn't find it; I wasn't browsing the text but building The map in the atlas is also more simplified, representing a city too small to host the population of which 10,000 men Turgon brought to Nirnaeth Arnoediad. Those 10,000 men probably had families in the city and there must have been other guards, soldiers and civilians who didn't go to the war, so the city had to be bigger. The city I drew is still too small, but I left some space to build more houses.
According to the text Noldorin architects flattened the whole hill of Amon Gwareth, leaving only the higher top for the king's castle, thus the city is more or less flat and easy to walk. But according to the text Gar Ainion was also the highest point in the city - both the King's Place and GA are being described as the highest points in the city (though in different text passages), so I decided GA was the higher of the two, and was another natural remnant of the original hill left. Canals with water flow from the well/spring in the center - the Place of the Well / Square of the Folk Well - and fall outside the city walls; more than I drew.
I moved the Tower of the King from the center of King's place to the castle, so it is the tallest of the castle towers. There was no way to do it as a stand alone tower in a way I would like it. The trees Glingal and Belthil, which Turgon made himself in memory of the Two Trees of Valinor, stand on both sides of the king's castle. It looks like they were made of metal, with gold for Glingal and silver for Belthil. There were also two deep fountains on the King's Square - "The fountains shot twenty-seven fathoms into the air (50m), and white birds dwelt in the trees, singing beautiful songs." It was probably one of those fountains where Ecthelion died in a duel with Gothmog (drowning the balrog in it).
I couldn't decide if the city was parted with walls inside (being built up of many smaller walled cities) or had an open plan inside of the great wall guarding it. Also what style do I really want for the buildings? Finally I chose the option of an open city, a huge park with villas and palaces and castles inside. There is a fortress for every of the twelve houses inside of it; the houses serve as military centers in the city. Placement of the houses is hypothetical, as I remember only the House of the Harp is clearly described as being north of the Lesser Market, so this one is more or less canonical. Houses are placed on the outer parts of the city and a few in the center - should citizens need to hide behind walls there is always a fortress in the neighborhood. Of course this will mean nothing when facing dragons... but there were no dragons when they built it.
There are only 2 gates on the atlas map and an extra place/fortification on its south which we decided to skip. Again there was no description of it in the sources. There are usually gates/roads close to markets so we decided to add the two other gates to have one gate for each side of the world. Noldor would like such symmetry, I believe, even if they rarely used the extra gates. The Main gate had the best uphill approach, while the Northern gate with narrow approach was closest to the mine of Anghabar in the North, so these two gates were used most often. This is one of reasons why I placed the House of the Mole in the NW part of the city - Maeglin would prefer to be close to the Northern gate I guess; and at the same time not too close to Tuor.
Placement of Tuor's house is based on the text, but could be in any of the houses close to the towers on the southern wall and the fountains. Ecthelion got his fortress close to the Fountains of the South since musicians used to dwell there. The Hammer of Wrath got the first place near the Main Gate since they were most eager to defend Gondolin and fight the enemy. The richest of the houses - the Heavenly Arch - got its place close to the king's castle, as did The Wing which I imagine being the king's guard, right after the king's own men.
Idril's secret passage is not on the map.
Interesting reading if you are more into numbers: Michael Martinez wrote an essay about the Elves in numbers, including the possible population of Gondolin. You'll find additional information in his text on how many Noldor went into the Exile. Those essays have been written before the publication of The Nature of Middle-earth, published in 2022, which may contain more relevant information on the exact numbers.